![]() I'm not sure if this is currently a Bug or intentional, because I can't imagine a reason why you would want to make discovery random, considering all the discovery ingredients are lost each time you try. not reliable in the sense that if you put the same ingredients in, using the same Save, it does not discover the same recipe. ![]() I've got the Apprentice Cooking Station, and have started the process of discovering recipes by experimentation. If these turn out to be all false, now with EA, I'll edit this post to reflect the changes when I've had a chance to play through again. As a consequence, I had to actually abandon a Commission, (*gasp*) so hopefully you can avoid that, although the penalty isn't terrible if you have to. In some cases, they are quite costly (in materials) to create at quality, especially many items, so caution is advised. a bit surprising the first time around, as you have to pay attention to the background color of the item(s) being requested in the order. ![]() Once you have the Refiner machine, you will start to see quality based Commissions. So, at least you can get it sooner than I did, if that's a goal for you. If you had the Discs to give to Qi to do the research with appropriate speed-ups, I suppose you could potentially unlock Cooking on day 3.įor me, I didn't even notice the second tab for research items, and was waiting for some Event or Mission to reveal the Cooking Station. ![]() However, the research for that item is not on the default research tab/page (the Gear Icon) but rather, on the secondary research tab/page (the Wrench Icon). It's called 'Apprentice Cooking Station'. #MY TIME AT SANDROCK FEATHER DUSTER SERIES#If you research the Drying Rack, it is the next item you can research after that in the progression of that series of diagrams. It's possible the other story line Events ( Picking Up the Slack, The Show Must Go On, Farewell Party, Cover Your Glass, Pitching In, The Old Man and the Tree, Moisture Farm Blues) must all be completed first, however long that takes each player, rather than being on day 11.Ĭooking is not possible on day 1, when you first start. The reward from that is your first planting kit, which, after you activate/use/consume it, you can now do farming on your own plot. Eventually, (for me, it was on day 11 after starting) you'll get an Event/Mission regarding the Moisture Farm and Zeke. There's a small wooden bridge you'll have to walk/ride over on your way down to the nest, so look for that if you're having trouble finding the start of the path.While the in-game days and/or passage of time involved may change as development changes, the following was true for me the last time played, and might help out a new player:įarming is not possible on day 1, when you first start. The bird's nest will be at the end of the bridge you build. Eventually you'll come to a place where you either have to build a very rickety walking bridge or stop. ![]() After the mini bridge/gorge and just before the main bridge turn left and follow the path down and around the edge of the cliff. Not sure if this is really north of your house but: To get to the bird's nest follow the tracks toward the gecko mine. not sure if there’s a recipe either but that’s where I found it. there’s another bridge to the left of the moisture farm (standing at the front door facing the yakmel station)and I’ve only checked it once but it has an opal node. Peacock brooch, gold, orchid earrings etc. If you go all the way north of your house and a bit east to the edge of the map near the rooster chicken mobs there will be a white outline of a bridge you can build with wooden boards and iron/steel bars and at the end there’s a birds nest that gives a bunch of different items. ![]()
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